
Vivian, a cunning thief of the Black Scales guild, and her liberated legendary Elf Stone—a relic whispered to hold ancient elven power. Quick-witted, dangerous, and elusive, she thrives in the shadows, but does not lack charisma; she is adept at navigating a world of secrets, betrayal, and stolen magic.
This piece is part of my ongoing fantasy worldbuilding project, exploring the Black Scales thieves’ guild and its colorful rogues. My goal with Vivian was to combine expressive character design with narrative-driven illustration, showing not just her look, but her character: the risk, allure, and confidence a master thief such as herself has. She who lives one step ahead of both her rivals and her pursuers.
I focused on silhouette clarity, costume storytelling, and subtle color cues to reflect her guild affiliation and the mystique of the stolen Elf Stone. This artwork builds on my passion for fantasy character concept art, RPG-inspired storytelling, and visual development for games and animation.
I am always excited to connect with fellow artists, art directors, and studios working in fantasy illustration, game art, and narrative-driven design.
“This is—was—a hall of mirrors,” said the tall, bronze-haired elf as Vivian slipped past him in the narrow corridor, moving as if in a dance. In her hand, the bright green polyhedron spun, its triangular faces pulsing faintly. She glanced back at Šaedric. He gestured, waving his hand in an arc toward the circular room lined with floor-to-ceiling mirrors.
“The Watchers of the East used them to move supplies and soldiers across their chain of Watchtowers,” he continued. “Portals demand enormous energy, so keeping them stationary was all but required.”
Vivian nodded and paced the room in silence, stepping tile to tile until she halted before a shattered mirror. Jagged shards still clung to the floor-to-ceiling frame as she traced the runes etched around it. Twelve mirrors—or their remnants—lined the walls. She drifted toward a single unbroken mirror in the hall.
“Where do these lead?” she asked at last.
But as Šaedric droned on about lost destinations, her thoughts drifted. To Wellstôn, where her next score awaited. To legendary relics she might pilfer—liberate, to the visions that haunted her nights. Information is power, preserve, liberate at any cost whispered the old masters in her mind. Absentmindedly, she spun the emerald polyhedron in her hand. Again and again.
“Vivian!” Šaedric snapped, tapping her shoulder. She blinked at him.
“Sorry—I was lost in thought.”
His gaze fell on her hand. “Your obsession with that stone is becoming unhealthy…”
She glanced down, startled to find the emerald still turning in her fingers.
She thrust the stone into her pocket and flashed Šaedric a sly smile. “I’d say it’s time to get to work.”